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Roman Couch

This prop was the result of a hard surface course where the goal was to create a prop using common hard surface methods. I chose this particular prop because it incorporated hard surface elements and organic sculpting which I am interested in. All in all, I am happy with the results and I have learned more about how to work with hard surface methods as well as how to better sculpt to create a visually pleasing piece.

Beauty Shot rendered in a scene built using quixel bridge assets in Unreal Engine.

Beauty Shot rendered in a scene built using quixel bridge assets in Unreal Engine.

Main Texture maps.

Main Texture maps.

Flat texture maps, topology and UV:s.

Flat texture maps, topology and UV:s.

Orthographic Views.

Orthographic Views.

Highpoly sculpt.

Highpoly sculpt.

Challenges.

Challenges.

Part of reference board.

Part of reference board.

Sketchfab Link.